Widelands game4/17/2023 We can expand our territory by building war buildings on the borders, they will also serve us in case of need, attack other civilizations or defend ourselves. War: Although war or battles is not essential, it can be present. I don't remember another game where I've seen them. Also another important detail, the roads will not always be flat, they may have sloping or sloping sections, we can take advantage of those sloping slopes to make the movement of carts with resources to one side or another faster. another we must create paths between them, in fact, without a path, buildings cannot even be built. Roads, paths: In other games the workers or other characters walked through the fields without problems, here in WideLands it is not like that, if we create a Quarry to obtain stone, a Lumberjack's Cabin or any other building, so that the workers can go from one construction to another. Also, to cut down trees and obtain wood we cannot just send some workers to cut down trees, we must create a Lumberjack's Cabin. Well, in WideLands resources such as iron, granite or gold are not visible at all, we can see a mountain or hill but we must send a geologist to inspect the land, to identify what resources are in that mountain or hill and then when he finishes, we will know what resources are and where specifically in that area. Mineral resources: In games like Age of Empire, European Wars (both Windows) when we needed some resource like gold or iron, we simply sent some workers to a mine that we just built or we simply sent them to 'chop' a rock and that's it. The details of the game, the options and what it allows us and how it is played. The game, as specified in several texts, focuses on construction and not destruction, which means just what I told you at the beginning, the main thing in the game is our development taking into account minerals, resources, and not the destruction of other civilizations. However, I leave you my first impressions. I have only played a little bit, as I 'discovered' it in my repo and wanted to post about it as soon as possible, so I still have a lot to learn (I have played the tutorial and just a little more). Yes friends, there are those who sometimes just want to see how our civilization grows □Īlthough the graphics is not its strong point, because for a game of these years the graphics are quite poor, the strong point of WideLands is precisely the game, the options, the 'playability'.Īs you can see, it can be played in Spanish, dialogues, menu, messages, everything in Spanish, this is something without a doubt very positive, because this is a game of calm, patience and texts, finding everything in our language will greatly facilitate our lifetime. We want to occupy our minds on the city, civilization, resources, and not have to be aware of enemies or the like. It happens that many of us want to play a strategy game, yes, but without war or battles being the main thing. Many of those who read this played Age of Empire, that strategy game that we enjoy so much and that to our happiness, today we have a 'counterpart' called 0 AD.
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